local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210293
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 293001
L2_1.gadget_id = 70350292
L3_1 = {}
L3_1.x = -3744.513
L3_1.y = 124.741
L3_1.z = -991.867
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 151.142
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.route_id = 321000064
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 293002
L3_1.gadget_id = 70350292
L4_1 = {}
L4_1.x = -3819.389
L4_1.y = 124.741
L4_1.z = -989.678
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 151.142
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.route_id = 321000065
L3_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.io_type = 1
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 293001
L4_1.state = 0
L5_1 = {}
L5_1.point_id = 0
L5_1.move_type = 1
L5_1.route_id = 321000064
L5_1.route_index = 0
L5_1.is_started = true
L4_1.platform_info = L5_1
L5_1 = {}
L5_1.config_id = 293002
L5_1.state = 0
L6_1 = {}
L6_1.point_id = 0
L6_1.move_type = 1
L6_1.route_id = 321000065
L6_1.route_index = 0
L6_1.is_started = true
L5_1.platform_info = L6_1
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[1] = L2_1
L2_1 = {}
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[2] = L2_1
suite_disk = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 293001
L5_1 = 293002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
